The following items and blessings no longer trigger from the Campfire encounter: Increased responsiveness of followup actions after using an artefactįaction Riposte bonuses deal more damage: from 125 to 150%įaction Bane bonuses deal more damage: from 125 to 135% (Holy is 150%) Increased chance of hits causing Knockdown to low health enemiesĭual Wielded ripostes will cause a short stun if the enemy attempt to counter-attack (see Enemy Rebalance) Reduced 'stickiness' after defending/riposting - only the riposte autotargets the defender, subsequent attacks can be redirected bashed on input direction Weapon Ability Charge - the number of hits required to perform weapon abilities has been reduced on some equipment allowing those abilities to be used more frequently Player no longer gets stuck when evading into other characters Optional enemy health bars - availble in the settings menu (recommended!) Increased Damage: Weapons deal increased damage in combat Weapon Charge: Weapon charge does not reset when hit in combat While active, scores are not uploaded for Endless Adventures.Īuto Finishers: Attacking in the direction of an enemy in Knockdown automatically performs the finisher.Īuto Riposte: Successfully defending with Light or One-Handed Weapons automatically ripostes. Option to enable/disable in the settings menu Will of the Northerner (changed from potion to horn): 3 uses per combat Will of the Emperor (horn): 3 uses per combat Some items have been slightly rebalanced to accommodate these changes There is a warm-up after the combat begins until the item can be used Horns no longer lose their charge, instead they have a set number of uses per combat Improved the responsiveness of other actions after using an artefact. Knockdown Bash: Causes Knockdown to a single targetĬonfuse Bash: Causes Confuse, enemies will fight on the player side for a short timeīleed Bash: Causes damage over time, and slows the enemy attacks and movementįreeze Bash: Causes Freeze to a single targetĬooldowns on all artefacts have been greatly reduced Number of Defends to charge bash degrade in combat, similarly to weapon ability charge While uncharged, Bash causes a brief stun and scales the duration based on the amount of chargeĥx existing armour cards now have new tokens to unlock to upgrade themģx existing shield cards now have new tokens to unlock to upgrade them Batter your foes, unleash the power of your artefacts and enjoy enhanced manoeuvrability with Hand of Fate 2: Combat Reforged!īash abilities charge based on number of Defends We're proud to release our latest update to the game, 1.6.0, which brings a whole suite of changes to combat. The Patch 1.6.0 for the Action-RPG-game Hand of Fate 2 adds big changes the combat system and balancing:
0 Comments
Leave a Reply. |